
Los mapas del tesoro ofrecen uno de los sistemas de exploración más gratificantes en Avowed. Al principio, en Dawnshore, los jugadores pueden obtener el mapa del tesoro llamado Botín del Capitán Henqua. Esto es todo lo que necesitas saber.
Localización del Mapa del Tesoro del Capitán Henqua

Comienza tu búsqueda viajando a Calviger's Landing, en el oeste de Dawnshore. Cuando llegues a Las Tierras Vivas, dirígete hacia el sur hasta localizar el distrito del faro.
El mapa aguarda en la cima del faro; sube con cuidado por el andamiaje y las plataformas exteriores. Vigila tus pasos mientras asciendes por la estructura precaria para reclamar tu premio.
Reclamando el Botín del Capitán Henqua

Desciende del faro y sigue el río cercano hacia el norte hasta encontrar un puente derrumbado al noreste del Muro de Old Pargrun.
Dirígete al extremo sur de esta estructura y entra al agua. Nada hacia el oeste para descubrir una entrada sumergida a una cueva. En su interior te aguarda tu recompensa: el escudo único Viento y Ola.
Atributos del Escudo Viento y Ola

Este escudo de calidad Excelente proporciona dos beneficios valiosos:
- Aumento del 10% en la velocidad de movimiento
- Resistencia del 20% a la acumulación de congelación
Como uno de los escudos más fuertes del juego temprano en Dawnshore, vale la pena mejorarlo a estado Legendario usando materiales raros como Ramas de Vidrioarbol y Adra Ban.
Avowed ya está disponible en plataformas de PC y Xbox.
Roguelike Flame Keeper Ignites Thrills
Beneath a fractured sky, where embers bleed through cracked constellations, Flame Keeper awakens—a rogue-like odyssey forged in fire and fate. This isn’t just a game; it’s a trial of will, memory, and molten courage.
🔥 The Flame Calls
You are the last Emberborn, chosen not by destiny, but by flame. Each heartbeat echoes with ancient fire—the last spark of a dying god. With every step, you carry a flickering torch that pulses with memory fragments: forgotten battles, lost lovers, cities that burned to ash.
But the flame is not kind. It lies. It twists. It feeds.
⚔️ Roguelike Mechanics with a Soul
Procedural Infernos: No two runs are alike. Dungeons twist like living flames—walls ripple, floors melt into lava, and corridors rearrange mid-battle.
Memory Fragments: Collect shards of past lives. Use them to unlock abilities, but beware—each memory alters your soul. One man’s salvation is another’s descent into madness.
Fire Weaving: Combat isn't just slash and dodge. You wield flame like a blade, manipulating heat, firestorms, and pyrokinetic wards. Burn enemies, but risk being consumed.
Soul Burn System: Push too hard, and your flame begins to devour your will. Lose control, and you might become a Wraith of Flame—unstoppable, but soulless.
🌌 World of Ash and Echoes
The world of Flame Keeper is not dead. It's remembering.
The Ashen Archives: Libraries made of petrified screams. Here, knowledge is currency—and the cost is your past.
The Embermire: A swamp of dying stars. You don’t walk through it—you burn through it.
The Forge of Fates: A cathedral of fire where every decision echoes through time. Some doors open only once. Some never close.
💥 Thrills That Burn Deep
A single mistake: A misstep on a shifting bridge, a flicker of hesitation—your flame dies. And so do you.
A perfect run: You master the flame, dance between fire and shadow, and claim a forbidden truth—the god didn’t die. It chose to burn.
The Final Burn: At the heart of the world, you face not a boss—but your own reflection, aflame with every version of you that ever lived.
🔥 "I don’t fight to win. I fight so the flame won’t forget me."
— The Last Emberborn, before the final burn
Flame Keeper – Where every death is a memory, and every life is a fire.
🔥 Available in Early Access — Prepare to burn.
Would you like a character creation prompt, a lore snippet, or a sample run? The flame is waiting.