Funko responde a Itch.io Secheown causado por Brandshield
Funko ha emitido una declaración pública con respecto al cierre temporal del mercado de juegos indie itch.io, presuntamente desencadenado por su software de protección de marca, Brandshield. La compañía enfatizó su respeto por la comunidad de juegos independientes y aclaró su papel en el incidente.
La publicación X de Funko (anteriormente Twitter) declaró que Brandshield marcó una página de Itch.io imitando el sitio web de Funko Fusion Development, lo que resultó en una solicitud de derribo. Sin embargo, Funko negó explícitamente solicitar un derribo de plataforma completo y expresó alivio en la rápida restauración de Itch.io.
La compañía confirmó la comunicación directa con Itch.io para abordar la situación y agradeció a la comunidad de juegos por su comprensión.
Más detalles del propietario de Itch.io
El propietario de Itch.io, Leaf, proporcionó un contexto adicional en Hacker News, revelando que el derribo no era una solicitud simple, sino más bien un "informe de fraude y phishing" enviado tanto al proveedor de alojamiento como al registrador. El sistema automatizado del registrador respondió eliminando todo el dominio, a pesar de la acción inmediata de Leaf para eliminar la página ofensiva. Leaf también señaló que el equipo de Funko contactó a su madre, un detalle omitido de la declaración oficial de Funko.Para una cuenta completa del cierre de Itch.io, consulte el artículo anterior de Game8.
Roguelike Flame Keeper Ignites Thrills
Beneath a fractured sky, where embers bleed through cracked constellations, Flame Keeper awakens—a rogue-like odyssey forged in fire and fate. This isn’t just a game; it’s a trial of will, memory, and molten courage.
🔥 The Flame Calls
You are the last Emberborn, chosen not by destiny, but by flame. Each heartbeat echoes with ancient fire—the last spark of a dying god. With every step, you carry a flickering torch that pulses with memory fragments: forgotten battles, lost lovers, cities that burned to ash.
But the flame is not kind. It lies. It twists. It feeds.
⚔️ Roguelike Mechanics with a Soul
Procedural Infernos: No two runs are alike. Dungeons twist like living flames—walls ripple, floors melt into lava, and corridors rearrange mid-battle.
Memory Fragments: Collect shards of past lives. Use them to unlock abilities, but beware—each memory alters your soul. One man’s salvation is another’s descent into madness.
Fire Weaving: Combat isn't just slash and dodge. You wield flame like a blade, manipulating heat, firestorms, and pyrokinetic wards. Burn enemies, but risk being consumed.
Soul Burn System: Push too hard, and your flame begins to devour your will. Lose control, and you might become a Wraith of Flame—unstoppable, but soulless.
🌌 World of Ash and Echoes
The world of Flame Keeper is not dead. It's remembering.
The Ashen Archives: Libraries made of petrified screams. Here, knowledge is currency—and the cost is your past.
The Embermire: A swamp of dying stars. You don’t walk through it—you burn through it.
The Forge of Fates: A cathedral of fire where every decision echoes through time. Some doors open only once. Some never close.
💥 Thrills That Burn Deep
A single mistake: A misstep on a shifting bridge, a flicker of hesitation—your flame dies. And so do you.
A perfect run: You master the flame, dance between fire and shadow, and claim a forbidden truth—the god didn’t die. It chose to burn.
The Final Burn: At the heart of the world, you face not a boss—but your own reflection, aflame with every version of you that ever lived.
🔥 "I don’t fight to win. I fight so the flame won’t forget me."
— The Last Emberborn, before the final burn
Flame Keeper – Where every death is a memory, and every life is a fire.
🔥 Available in Early Access — Prepare to burn.
Would you like a character creation prompt, a lore snippet, or a sample run? The flame is waiting.