Marvel Rivals: A Deep Dive into Mister Fantastic's Gameplay
Marvel Rivals offers a thrilling hero-shooter experience, boasting diverse characters and stunning visuals. As the game evolves, new heroes are continuously added, enriching the gameplay. Season 1 introduces iconic Fantastic Four heroes, including the versatile Mister Fantastic.
Mister Fantastic, a dualist character, excels at both mobility and damage output. His unique ability to grapple and pull himself towards allies or enemies is central to his playstyle. The introduction of each new dualist significantly impacts the game's meta, altering strategic approaches across various maps.
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Mister Fantastic's Primary Attack
Effective dualists require a strong primary attack. Mister Fantastic's "Stretch Punch," a three-hit combo (two single-fist strikes followed by a double-fist strike), is surprisingly versatile. The stretched arm continues to deal damage even after the initial punch, impacting all enemies in its path. This allows for potent area-of-effect damage, similar to Storm's Wind Blade attack.
Mister Fantastic's Abilities
Mister Fantastic possesses a range of abilities (best explored in the training room) that contribute to his damage-boosting passive. Fully charged, this passive becomes a significant threat. Key stats to monitor include his health and Elasticity.
He starts with 350 health but utilizes shields for increased survivability. Elasticity (displayed beneath the crosshair) increases with each basic attack (+5 per attack). Reaching 100 Elasticity is crucial. His 3-star difficulty rating indicates he's challenging for newcomers but readily mastered by experienced players.
Reflexive Rubber
- Active Ability
- 12-second duration
Mister Fantastic transforms into a rectangular shape, absorbing incoming damage. Upon expiration, he unleashes the stored damage in the direction of the player's reticle.
Flexible Elongation
- Active Ability
- 3-second duration
- Generates 30 Elasticity
Grants a shield, boosting health from 350 to 425. Pulls Mister Fantastic towards the target, dealing damage to enemies or providing a shield to allies. Features two charges.
Distended Grip
- Active Ability
- 6-second duration
- Generates 30 Elasticity
Mister Fantastic grabs a target, presenting two options: "Dash" (pulls him towards the target without a shield) and "Impact" (pulls the grappled enemy closer, dealing damage). Grappling a second enemy allows him to slam them together, damaging both.
Wedded Harmony
- Team-Up Ability (requires Invisible Woman)
- 20-second duration
Heals Mister Fantastic for lost health (no shield granted). This synergizes well with Invisible Woman, a Strategist character.
Elastic Strength
- Passive Ability
Each ability use builds Elasticity, increasing damage output. At maximum Elasticity, Mister Fantastic transforms, gaining significantly increased damage and a substantial shield (which decays over time). Damage inactivity causes Elasticity decay.
Brainiac Bounce
- Ultimate Ability
Mister Fantastic leaps and crashes down, dealing area-of-effect damage, then bounces to repeat the attack multiple times, devastating grouped enemies.
Tips for Playing Mister Fantastic
Mister Fantastic's damage mitigation and shield generation make him surprisingly tanky.
Flexible Reflection
Combining Flexible Elongation and Reflexive Rubber provides shields for both Mister Fantastic and an ally, while simultaneously absorbing enemy attacks before unleashing stored damage.
Rushing Reflexive Rubber
Using Reflexive Rubber even without needing to charge the passive maximizes his inflated state, offering both objective presence and team damage output. His shields stack, potentially reaching a massive 950 health pool when combined with Flexible Elongation.