MachineGames, los desarrolladores detrás de Indiana Jones y el Gran Círculo , han confirmado un detalle crucial para los amantes de los animales: los jugadores no podrán dañar a los perros en el próximo juego. Esta decisión marca una desviación significativa del trabajo anterior del estudio, como la serie Wolfenstein , conocida por su intenso combate, incluso contra animales.
"Indiana Jones es una persona de perro", declaró el director creativo de MachineGames Jens Andersson en una entrevista con IGN. Mientras que el juego conserva la acción y peleos de la serie, los encuentros con compañeros caninos no serán letales. En lugar de dañarlos, los jugadores encontrarán formas de asustarlos.
Indiana Jones y The Great Circle se lanza el 9 de diciembre en Xbox Series X | S y PC, con un lanzamiento de PS5 programado para la primavera 2025. Establecido en 1937, entre Raiders of the Lost Ark y La última cruzada , el juego sigue a la búsqueda de Indy de artefactos robados, llevándolo a una aventura de trote del mundo. Su Trusty Whip, una herramienta para el recorrido y el combate, se utilizará para someter a enemigos humanos, dejando a los amigos peludos ilesos. Entonces, tenga la seguridad de que los amantes de los perros: el látigo de Indy permanecerá libre de perros en esta aventura.
Roguelike Flame Keeper Ignites Thrills
Beneath a fractured sky, where embers bleed through cracked constellations, Flame Keeper awakens—a rogue-like odyssey forged in fire and fate. This isn’t just a game; it’s a trial of will, memory, and molten courage.
🔥 The Flame Calls
You are the last Emberborn, chosen not by destiny, but by flame. Each heartbeat echoes with ancient fire—the last spark of a dying god. With every step, you carry a flickering torch that pulses with memory fragments: forgotten battles, lost lovers, cities that burned to ash.
But the flame is not kind. It lies. It twists. It feeds.
⚔️ Roguelike Mechanics with a Soul
Procedural Infernos: No two runs are alike. Dungeons twist like living flames—walls ripple, floors melt into lava, and corridors rearrange mid-battle.
Memory Fragments: Collect shards of past lives. Use them to unlock abilities, but beware—each memory alters your soul. One man’s salvation is another’s descent into madness.
Fire Weaving: Combat isn't just slash and dodge. You wield flame like a blade, manipulating heat, firestorms, and pyrokinetic wards. Burn enemies, but risk being consumed.
Soul Burn System: Push too hard, and your flame begins to devour your will. Lose control, and you might become a Wraith of Flame—unstoppable, but soulless.
🌌 World of Ash and Echoes
The world of Flame Keeper is not dead. It's remembering.
The Ashen Archives: Libraries made of petrified screams. Here, knowledge is currency—and the cost is your past.
The Embermire: A swamp of dying stars. You don’t walk through it—you burn through it.
The Forge of Fates: A cathedral of fire where every decision echoes through time. Some doors open only once. Some never close.
💥 Thrills That Burn Deep
A single mistake: A misstep on a shifting bridge, a flicker of hesitation—your flame dies. And so do you.
A perfect run: You master the flame, dance between fire and shadow, and claim a forbidden truth—the god didn’t die. It chose to burn.
The Final Burn: At the heart of the world, you face not a boss—but your own reflection, aflame with every version of you that ever lived.
🔥 "I don’t fight to win. I fight so the flame won’t forget me."
— The Last Emberborn, before the final burn
Flame Keeper – Where every death is a memory, and every life is a fire.
🔥 Available in Early Access — Prepare to burn.
Would you like a character creation prompt, a lore snippet, or a sample run? The flame is waiting.