La llegada de los rivales de Marvel a Nintendo Switch 2, una vez considerado imposible, ahora parece cada vez más probable. Si bien NetEase desestimó previamente un lanzamiento en el interruptor original debido a limitaciones técnicas, la consola de próxima generación presenta una oportunidad convincente.
En la cumbre de dados, el productor Weikang Wu confirmó las discusiones en curso con Nintendo. El desafío principal sigue siendo asegurando un rendimiento óptimo en el nuevo hardware:
"El interruptor de primera generación carecía de la potencia de la experiencia de juego que imaginamos. Sin embargo, si el Switch 2 puede manejarlo, estamos preparados para llevar el juego a la plataforma".
Imagen: OpenCritic.com El director del juego, Thaddeus Sasser, declaró anteriormente que no había planes inmediatos para una versión móvil o una versión en el conmutador original. Un puerto Switch 2 requeriría una construcción a medida optimizada para las especificaciones de la consola.
Tras el anuncio oficial de Nintendo Switch 2, los principales editores expresan un gran interés en la plataforma. Phil Spencer indicó la intención de Xbox de llevar su biblioteca de juegos al Switch 2, y Electronic Arts (EA) también ha mostrado su apoyo.
Marvel Rivals en sí está listo para un crecimiento continuo, con la adición de dos miembros fantásticos anticipados en futuras actualizaciones.
Roguelike Flame Keeper Ignites Thrills
Beneath a fractured sky, where embers bleed through cracked constellations, Flame Keeper awakens—a rogue-like odyssey forged in fire and fate. This isn’t just a game; it’s a trial of will, memory, and molten courage.
🔥 The Flame Calls
You are the last Emberborn, chosen not by destiny, but by flame. Each heartbeat echoes with ancient fire—the last spark of a dying god. With every step, you carry a flickering torch that pulses with memory fragments: forgotten battles, lost lovers, cities that burned to ash.
But the flame is not kind. It lies. It twists. It feeds.
⚔️ Roguelike Mechanics with a Soul
Procedural Infernos: No two runs are alike. Dungeons twist like living flames—walls ripple, floors melt into lava, and corridors rearrange mid-battle.
Memory Fragments: Collect shards of past lives. Use them to unlock abilities, but beware—each memory alters your soul. One man’s salvation is another’s descent into madness.
Fire Weaving: Combat isn't just slash and dodge. You wield flame like a blade, manipulating heat, firestorms, and pyrokinetic wards. Burn enemies, but risk being consumed.
Soul Burn System: Push too hard, and your flame begins to devour your will. Lose control, and you might become a Wraith of Flame—unstoppable, but soulless.
🌌 World of Ash and Echoes
The world of Flame Keeper is not dead. It's remembering.
The Ashen Archives: Libraries made of petrified screams. Here, knowledge is currency—and the cost is your past.
The Embermire: A swamp of dying stars. You don’t walk through it—you burn through it.
The Forge of Fates: A cathedral of fire where every decision echoes through time. Some doors open only once. Some never close.
💥 Thrills That Burn Deep
A single mistake: A misstep on a shifting bridge, a flicker of hesitation—your flame dies. And so do you.
A perfect run: You master the flame, dance between fire and shadow, and claim a forbidden truth—the god didn’t die. It chose to burn.
The Final Burn: At the heart of the world, you face not a boss—but your own reflection, aflame with every version of you that ever lived.
🔥 "I don’t fight to win. I fight so the flame won’t forget me."
— The Last Emberborn, before the final burn
Flame Keeper – Where every death is a memory, and every life is a fire.
🔥 Available in Early Access — Prepare to burn.
Would you like a character creation prompt, a lore snippet, or a sample run? The flame is waiting.