A Marvel Rivals player's Grandmaster I achievement prompts a reevaluation of team composition strategies. The prevailing belief favors a 2-2-2 composition (two Vanguards, two Duelists, two Strategists), but this player contends that any team with at least one Vanguard and one Strategist is viable for victory.
This advice comes as Season 1 of Marvel Rivals approaches, with anticipation building for new characters (including the Fantastic Four) and maps. The current Season 0 is seeing a surge in competitive play, fueled by the pursuit of higher ranks and rewards like the Moon Knight skin. This competitive push has highlighted frustration over unbalanced teams lacking Vanguards or Strategists.
Redditor Few_Event_1719, having reached Grandmaster I, challenges the conventional wisdom. They assert that even unconventional compositions, such as three Duelists and three Strategists (omitting Vanguards entirely), can be successful. This aligns with NetEase Games' stated intention to avoid implementing a role queue system, prioritizing player experimentation with team builds. While some players welcome this freedom, others express concern about matches dominated by Duelists.
Community reactions are divided. Some argue that a single Strategist is insufficient, leaving the team vulnerable when the healer is targeted. Others support unconventional compositions, sharing their successes. The effectiveness of a single Strategist, they argue, hinges on effective communication and awareness of visual and audio cues, as Strategists announce incoming damage.
The competitive scene is buzzing with suggestions for improvement. These include hero bans across all ranks to enhance balance and enjoyment, and the removal of Seasonal Bonuses, which some believe negatively impact balance. Despite imperfections, the game's popularity persists, and players eagerly await future developments.
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