
Experience Minnesota Whist, a unique partnership card game for smartphones and tablets! Enjoy free gameplay, detailed statistics tracking, and challenging AI opponents.
Minnesota Whist, popular in Minnesota and South Dakota, is a partnership game without trumps. The objective shifts based on the bid: "high" bids aim for seven or more tricks, while "low" bids target six or fewer.
This straightforward trick-taking game is perfect for honing your card skills, strategic thinking, and teamwork. Collaborate with your AI partner to outsmart your opponents in this fast-paced and engaging game. Minnesota Whist is an excellent introduction to trick-taking games, offering adjustable difficulty levels for players of all skill sets. Master the game and increase the difficulty to "hard" for a true test of your abilities!
Victory requires skillful collaboration with your AI partner to outmaneuver the opposing team and be the first to reach the winning trick target (either 7 or 13). Track your progress with comprehensive session and all-time statistics.
Customize Your Game:
- Choose your win target.
- Enable or disable the "set bonus."
- Select easy, medium, or hard difficulty.
- Opt for normal or fast gameplay.
- Play in landscape or portrait mode.
- Toggle single-click play.
- Sort cards ascending or descending.
- Replay hands from the play or bid phase.
- Review past hands within a round.
Personalize your visual experience with customizable color themes and card decks!
Quickfire Rules:
Four players receive an even distribution of cards. Each player bids "high" (black card) or "low" (red card), revealing their bid card sequentially, starting to the dealer's left. The first black card played signifies a "grand," making the round "high" (teams strive for maximum tricks). If all bids are red, the round is "low" (teams aim for minimal tricks).
In a "high" bid round, the player to the right of the "granding" player leads the first trick. In a "low" bid round, the player to the dealer's left leads. Players must follow suit if possible; otherwise, any card may be played. The highest card of the led suit wins the trick, and the winner leads the next trick.
Points are awarded at the round's end based on trick counts. In "high" bids, the "granding" team scores a point for each trick exceeding six. If they fail to reach seven tricks, the opposing team scores 1 or 2 points per trick over six, depending on the "set bonus" setting. In "low" bids, teams score 1 point per trick below seven.
Version 2.5.6 (Oct 19, 2024)
This update focuses on enhanced stability and performance. Thank you for playing Minnesota Whist!