In the cooperative horror game *R.E.P.O.*, you'll encounter a thrilling mix of mischievous and deadly creatures that make each mission fraught with tension and unpredictability. As you explore abandoned sites to salvage valuables, you'll need to strategize and adapt to evade the terrifying monsters intent on halting your progress to the next level.
Each monster in *R.E.P.O.* boasts unique abilities, behaviors, and attack patterns, demanding that you tailor your approach to ensure you and your team safely return to the truck. Some monsters silently stalk their prey before pouncing, while others are audibly loud, making stealth impossible. Certain creatures are attracted to sound, pushing players to move silently, whereas others rely on sight, necessitating that you keep them in your line of sight to stay safe.
With a diverse range of monsters, discerning which ones pose a significant threat and which are mere annoyances can be challenging. However, understanding their behaviors and damage capabilities can significantly enhance your survival chances in *R.E.P.O.*.
R.E.P.O. Monster Tier List
Tier 1 – Mostly a nuisance, can be helpful.
Tier 2 – Manageable unless you're overwhelmed.
Tier 3 – Lethal if you're caught off guard.
Tier 4 – The most dangerous monsters, capable of one-shotting lower-level players.
Monster | Tier | Description |
Apex Predator (Duck) | 1 | Avoid contact, but it can serve as a defense against the Huntsman if timed correctly. |
Gnomes | 1 | Inflict minimal damage and are easily dispatched. |
Animal | 1 | Individually weak but can destroy Gnomes they encounter. |
Hidden | 1 | Can transport you back to the truck or into danger but causes no direct harm. |
Shadow Child | 1 | Harmless if you avoid looking at it. |
Spewer | 1 | Once attached, it can be used against other monsters without harming you. |
Bowtie | 2 | Slow unless provoked, with avoidable breath attacks. |
Peeper | 2 | Minimal damage when eye contact is made, but hazardous with other monsters nearby. |
Chef | 2 | Can self-destruct by colliding with each other; safe to avoid if you stay elevated. |
Bangers | 2 | Dangerous only if caught in their 10-second fuse explosion. |
Huntsman | 3 | Tracks by sound; stay silent or use the duck strategically to evade. |
Rugrat | 3 | Strong, capable of killing with thrown objects; a vase can be fatal to low-level players. |
Upscream | 3 | Similar to Animal but much more damaging; multiple can be lethal. |
Mentalist | 3 | Poor vision but acute hearing; each hit deals 50 damage, and they can appear in groups. |
Trudge | 3 | Slow and loud, but deadly if it catches you, even with health upgrades. |
Reaper | 4 | Slow until it spots you, then accelerates; without upgrades, it's a quick kill. |
Clown | 4 | Charges upon sight with two deadly attacks: a kick and a laser. |
Robe | 4 | Silent and swift, can navigate under furniture; deadly if it catches you. |
Headman | 4 | Relentlessly pursues, each bite dealing 50 damage. |
Now that you're aware of the threats awaiting you in *R.E.P.O.*, delve into our other guides for strategies on confronting these fearsome foes.