Schedule I, the drug dealer simulation game that took Steam by storm overnight, continues to evolve with the release of Patch 5, bringing the game to version 0.3.3f14. This update marks a significant milestone for the game, as it not only introduces important improvements but also sets the stage for the much-anticipated first content update, scheduled to launch this weekend.
Currently, Schedule I holds the coveted position of the top-selling game on Steam, outpacing giants like Monster Hunter Wilds, GTA 5, and Marvel Rivals. The game's viral spread across social media platforms, Twitch, and YouTube has propelled it to the forefront of the gaming community. In Schedule I, players start as a small-time dope pusher and work their way up to becoming a kingpin, managing the production and distribution of various drugs in the gritty urban landscape of Hyland Point. The game allows players to expand their empire through acquiring properties, running businesses, hiring employees, and more.
Developed and published by the Australian indie developer Tyler, who goes by TVGS, the overwhelming success of Schedule I has been both "amazing but pretty overwhelming," according to Tyler. In a heartfelt post on Reddit, Tyler expressed surprise at the game's reception and emphasized a focus on rapid patch deployment and upcoming content updates once major bugs are addressed.
Patch 5 specifically targets a range of issues, including employee bugs, multiplayer bugs, and casino bugs. Tyler has also introduced pathfinding validity checks aimed at preventing crashes, a common issue reported by players. The detailed patch notes for Schedule I Update 5 version 0.3.3f14 are as follows:
Schedule I Update 5 version 0.3.3f14 patch notes:
-------------------------------------------------Tweaks/Improvements
- Added an active display setting to choose which monitor the game displays on.
- Botanists will now automatically move product from their supplies to drying racks.
- Owned vehicles are now visible on the map app.
- Implemented a few validity checks/failsafes for NPC pathfinding and warping. I think this was one of the primary causes of crashing on certain chipsets (thanks to Chi Chi on Discord for bringing this to my attention).
- Refactored employee item movement behaviour to be a bit smarter.
- Implemented NPC effects culling at a certain distance to improve performance.
Bug fixes
- Fixed non-host clients sometimes not being able to hit/stand in blackjack.
- Fixed a quest UI bug that was sometimes causing infinite loading screens in multiplayer.
- Fixed clipboard selections not reassigning without first manually clearing the existing selection (employee beds, botanist supplies, etc).
- Fixed the dealer sometimes preemptively revealing its hand to non-host players in blackjack.
- Fixed first-person jacket looking janky.
- Fixed 'Master Chef' achievement being rewarded prematurely.
- Fixed some property null references that were causing multiplayer loading/desync issues.
- The drying rack 'dry' button is now non-interactable if the input slot is reserved by an employee.
- Fixed NPC 'stay in building' behaviour sometimes causing errors for non-host players.
- Fixed NPC voiceover emitters sometimes throwing a null reference.
Tyler has teased that sneak peeks of the first content update will be shared soon, building anticipation among the game's dedicated player base.
For those looking to dive deeper into the game, IGN's comprehensive Schedule I guide offers insights into mixing recipes and creating new blends for maximum profit, accessing console commands, and the fastest way to engage in multiplayer co-op to dominate Hyland Point with friends.