The eagerly awaited cooperative adventure game, *Split Fiction*, created by the mastermind behind *It Takes Two*, has unfortunately encountered piracy issues just days following its launch on March 6, 2025. Released across multiple platforms, including PC via Steam, the game quickly garnered attention from both avid gamers and hackers.
Despite earning high praise and positive early reviews on Steam, *Split Fiction* fell prey to piracy due to the absence of strong DRM (Digital Rights Management) protection. Electronic Arts chose not to employ Denuvo, a popular anti-tamper technology, making the game more susceptible to unauthorized access. This decision led to hackers swiftly cracking the game, and within days, pirated copies of *Split Fiction* were being shared on piracy platforms, enabling unauthorized users to experience the full game without purchasing it.
This incident underscores the ongoing dilemma developers face in safeguarding their games against piracy while striving to maintain player accessibility and performance. While many gamers appreciate the absence of intrusive DRM systems like Denuvo, it also increases the vulnerability of games to piracy shortly after release.
*Split Fiction*, crafted by the innovative mind behind *It Takes Two*, has received accolades from critics for its unique cooperative mechanics, compelling storytelling, and stunning visuals. Early feedback from players on Steam echoes this sentiment, with many hailing the game as a commendable follow-up to Josef Fares' earlier work.
The game offers players a distinctive cooperative adventure, combining ingenious puzzles, touching narrative elements, and engaging gameplay. Its popularity among legitimate buyers highlights the potential negative impact of piracy on sales and the developer's revenue.
The decision to omit Denuvo protection from *Split Fiction* has reignited debates about the role of DRM in contemporary gaming. While some contend that DRM can adversely affect game performance and alienate legitimate players, others maintain that it is essential for deterring piracy.
In the case of *Split Fiction*, the lack of DRM may have facilitated its quick compromise, prompting questions about whether Electronic Arts underestimated the speed and determination of hackers. This situation serves as a reminder of the complex balance between protecting intellectual property and ensuring a positive gaming experience for all players.