
Age of History Africa is a global, turn-based strategy game where your objective is to conquer the African continent. With 436 distinct regions to control, you'll employ strategic maneuvers to capture territories, besiege enemy capitals, and develop your infrastructure to achieve ultimate dominance.
Engaging Gameplay
Age of History Africa offers accessible gameplay for newcomers while presenting a significant challenge for seasoned strategists. Sharpen your strategic thinking, diplomatic skills, and strive to become the ultimate conqueror. Featuring over 436 regions, 223 unique civilizations, and diverse game modes and campaigns, the game promises highly addictive gameplay, enhanced by stylish minimalist graphics and realistic elements.
Game Mechanics
Before each round, players submit their orders, limited by their available Movement Points. Civilizations execute actions in a randomized turn order at the start of each round.
Map and Territories
Your capital is paramount. Losing your capital for three consecutive turns results in your civilization's dissolution. Capturing an enemy capital grants you control of all its provinces. Capitals provide a +15% defensive and offensive bonus and are fully equipped with all buildings.
Neutral provinces are displayed transparently, while colored provinces indicate ownership by other civilizations. The map offers adjustable zoom; double-tap to reset to the standard view. A warning exclamation mark appears in the top-right corner of the minimap when the map is zoomed.
Economy and Population Management
Use the Economy and Population buttons to view individual province statistics. The diplomacy button allows you to check ownership and engage in diplomatic interactions.
Treasury Management
Income tax, based on your civilization's total population and economy, contributes to your treasury. Military upkeep, higher for naval units than land units, deducts from your treasury.
Orders: Normal View
- Move: Transfer units between your controlled provinces or initiate attacks on other civilizations.
- Recruit: Hire units in a selected province, incurring monetary costs and reducing population.
- Build: Construct buildings in selected provinces, at a cost.
- Disband: Remove units from a province to reduce military upkeep.
- Vassalize: Establish a vassal state with another civilization.
- Annex: Reclaim a vassal state under your direct control.
Orders: Diplomacy View
- Declare War: Initiate war against another civilization.
- Propose Peace: Offer a peace agreement to end hostilities.
- Non-Aggression Pact: Offer a non-aggression pact, preventing attacks for five rounds (cancellable with notice).
- Form Alliance: Propose a military alliance. Use the War order to inform allies of your targets.
- Terminate Alliance: End an existing alliance.
- Provide Support: Offer financial aid to another civilization.
Building Types
- Fort: Provides a defensive bonus to a province.
- Watchtower: Reveals enemy army numbers in adjacent provinces.
- Port: Enables naval unit movement. Naval units can return to any land province, regardless of port presence.