If you're like me and constantly facing the challenge of staying alive in Dead Sails, fear not! The game offers a variety of weapons, boats, and other items that can make your journey through the treacherous waters a bit smoother until you reach the next safe zone. I've compiled a comprehensive list of all items in Dead Sails, detailing how to acquire and use them. Knowing exactly what you're looking for and when to find it can save you precious time.
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Table of contents
- All Weapons & Ammo in Dead Sails
- Armor in Dead Sails
- Full List of Boats in Dead Sails
- All Rafts in Dead Sails
- Every Healing Item in Dead Sails
- Miscellaneous Items in Dead Sails
- New Items in Dead Sails
All Weapons & Ammo in Dead Sails
Screenshot by The Escapist
In Dead Sails, hand-to-hand combat isn't going to cut it. To effectively tackle mobs and secure valuable loot, you'll need to be well-armed. The developers have kept the weapon selection manageable, with each option serving a unique purpose. Here's a rundown of the weapons in Dead Sails, their functions, and where to find them:
**Name** | **Where to get it** | **Info** |
*Shotgun* | Costs 30 Dabloons at the Shop Store in any safe zone | Perfect for close-quarters combat; it's especially useful at night when mobs rush you. |
*Shotgun Ammo* | Available for 25 Dabloons at the Shop Store or from a special boat | Comes in packs of 12 rounds, so use them wisely. |
*Revolver* | Costs 20 Dabloons or $35 (in-game currency) | Features only 4 bullets per barrel, making accuracy crucial. |
*Revolver Ammo* | 15 Dabloons or $15 at any Shop Store in a town | Limited to 4 bullets, so make each shot count. |
*Rifle* | Available at the Shop Store for $75 or 25 Dabloons | Versatile for both long-range sniping and mid-range engagements. |
*Rifle Ammo* | Costs 25 Dabloons or $35 in-game currency | Refill your rifle's ammo, which is more plentiful than revolver ammo. |
*Grenade* | Costs 15 Dabloons at the Shop Store | Ideal for clearing out enclosed spaces like barns and houses, sending mobs scrambling. |
*Dynamite* | Buy for 15 Dabloons at the Shop Store or start with it as a Miner class | A powerful area-of-effect explosive for removing obstacles and dealing massive damage. |
*Turret* | Available at every Shop Store, cost varies by type | A static machine gun that can be mounted on your boat, requiring a player to operate and boasting a high rate of fire. |
Armor in Dead Sails
While Dead Sails could benefit from more variety in armor, its simplicity is part of its charm. Currently, there are only two types of armor available, but they can make a significant difference in your survivability:
**Name** | **Where to get it** | **Info** |
*Chestplate* | 75 Dabloons from the Shop Store | Reduces damage from enemies, though it won't prevent death entirely. |
*Helmet* | 75 Dabloons at the Shop Store | Decreases overall damage taken; when paired with the chestplate, it's highly effective. |
Full List of Boats in Dead Sails
Screenshot by The Escapist
Boats in Dead Sails are not just for transport; they act as mobile storage units. With a team, you can ferry loot back and forth, selling it for profit at safe zones. While they don't differ in speed or size, their unique designs add character:
**Name** | **Where to get it** | **Info** |
*Default* | Available from the start, no purchase necessary | A reliable starter boat until you get accustomed to the game. |
*Military* | 150 Dabloons in the starting lobby | Adds a touch of camouflage to your sea adventures. |
*Junk* | 150 Dabloons in the starting lobby | Embrace the charm of a seemingly dilapidated vessel. |
*Modern Boat* | 150 Dabloons in the starting lobby | A sleek option for those who prefer a modern look without going overboard. |
*Dragon Boat* | 150 Dabloons in the starting lobby | A whimsical blend of early Mickey Mouse steamship and Viking vessel. |
*Rubber Duckie* | 150 Dabloons in the starting lobby | A playful choice that's undeniably the best boat in the game, in my opinion. |
*Viking Boat* | 150 Dabloons in the starting lobby | Complete with shields and spears, adorned with a dragon carving for a striking appearance. |
*Empress* | 150 Dabloons in the starting lobby | A stylish pink vessel for those looking to make a statement on the water. |
*Sheep* | 150 Dabloons in the starting lobby | A quirky addition to the fleet, perfect for those who enjoy a bit of whimsy. |
*Shark Boat* | 150 Dabloons in the starting lobby | Sadly, it doesn't play "Baby Shark" when you start the engine. |
*Bling Boat* | 150 Dabloons in the starting lobby | For those who want to feel like 50 Cent cruising in 2005. |
All Rafts in Dead Sails
Screenshot by The Escapist
If you're looking for more space to store loot, turrets, or even Zombies and Drowned for fuel, rafts are the solution. Here's a quick overview of the rafts available in Dead Sails:
**Name** | **Where to get it** | **Info** |
*Default* | Free | Basic storage for loot, no additional features. |
*Jail* | 200 Dabloons and 1 win | Useful for imprisoning mobs or storing corpses for fuel. |
*Medic* | 300 Dabloons and 3 wins | Offers immediate access to bandages and medkits, essential for post-battle recovery. |
*Trader* | 500 Dabloons and 10 wins | Allows you to sell items directly from the raft, planning purchases before reaching a safe zone. |
*Ammo* | 400 Dabloons and 5 wins | Provides a convenient way to restock ammunition without needing to visit a safe zone. |
Every Healing Item in Dead Sails
Screenshot by The Escapist
Healing items are crucial in Dead Sails, whether you're playing as a Medic or not. Here's what you need to know about the available options:
**Name** | **Where to get it** | **Info** |
*Bandage* | 3 Dabloons at the Shop Store or $10 | Provides a modest 20% health boost, best used in stacks but can be costly. |
*Shark oil* | $35 at the General Store | Fully restores health and grants a temporary speed boost, the ultimate healing item. |
*Medkit* | 20 Dabloons | Restores 100% of your health, offering the best value for money among healing items. |
Miscellaneous Items in Dead Sails
Screenshot by The Escapist
Not every item in Dead Sails is a weapon, boat, or healing tool, but they're still invaluable. Here's a list of miscellaneous items that can enhance your gameplay:
**Name** | **Where to get it** | **Info** |
*Coal* | 3 Dabloons or $20 at the Shop Store | Used to protect your ship and increase fuel efficiency until the next safe area. |
*Shovel* | Starter item for Miner class | Can be used as a weapon, though less effective than others. |
*Torch* | 3 Dabloons or $10 | Essential for visibility at night, helping you spot loot and avoid ambushes. |
*Steel* | 10 Dabloons at the Shop Store | Provides basic protection for your ship, but steel plates offer better value. |
*Steel plate* | 25 Dabloons at the Shop Store | Enhances your boat's defense against Zombies and other mobs. |
*Cross* | 40 Dabloons at the Shop Store | Keeps Zombies at bay during nighttime scavenging. |
*Lantern* | 3 Dabloons at the Shop Store | Provides light and can be used to hit mobs, though its primary function is illumination. |
New Items in Dead Sails
Along with the new Kraken boss and changes to the class system, Dead Sails has introduced three new items. While their acquisition methods remain a mystery, here's what we know about their potential uses:
**Name** | **Where to get it** | **Info** |
*Sticky Mine* | TBA | Designed to damage enemy ships and serve as a stealthy trap, enhancing tactical gameplay. |
*Wizard Orb Staff* | TBA | The first magical item in the game, potentially limited to certain classes like Necromancers, Pyromaniacs, and Priests. |
*Flying Broomstick* | TBA | Expected to be crafted via a recipe, with possible class restrictions or other requirements. |
Now armed with all this information, you're ready to dominate the waters of Dead Sails. Remember, while gear is crucial, a bit of luck and teamwork can make all the difference in your runs. For even more preparation, check out my guide on defeating the new Kraken in Dead Sails and show that giant squid who's really in charge.