A recently uncovered bug in Marvel Rivals is causing significant gameplay imbalances, disproportionately affecting players with less powerful PCs. The bug manifests as reduced movement speed and damage output for several heroes when the player's frames per second (FPS) are low. This effectively creates a pay-to-win scenario, where superior hardware, rather than in-game purchases, determines a player's success.
This is undeniably a critical bug, not an intended game mechanic. However, a swift resolution isn't guaranteed. The underlying problem stems from the Delta Time parameter, a crucial element in game development that ensures consistent gameplay regardless of frame rate. Addressing this complex issue will likely require considerable developer time and effort.
Currently, the following heroes are known to be affected:
- Doctor Strange
- Wolverine
- Venom
- Magik
- Star-Lord
These characters exhibit slower movement, reduced jump height, and diminished damage output at lower FPS. Other heroes may also be impacted, though this remains unconfirmed. Until a patch is released, players are advised to prioritize increasing their FPS, even if it necessitates compromising graphical settings.