Sandfall Interactive, the developer behind the highly acclaimed role-playing game *Clair Obscur: Expedition 33*, has released Patch 1.2.3 for all platforms. This update brings a plethora of fixes and significant balance changes, notably nerfing one of the game's most overpowering builds. The patch notes are detailed below.
Sandfall had previously indicated that they intended to focus solely on bug fixes early on, unless a particular issue stood out. As it turns out, the "Stendhal" skill did just that.
The problematic build centered around the young fencer Maelle and her sword, Medalum, which unlocks the Virtuose Stance. This stance originally provided a 200% bonus to damage. Players were leveraging this with ability-stacking and the Stendhal skill, which delivers massive single-target Void damage, to deal billions of damage in a single hit, effectively one-shotting the final boss.
"It was underwhelming for most of development," Sandfall explained, "so in our final pre-release balance pass, we gave it a big damage boost—and clearly overdid it. It ended up overshadowing most other options."
While Sandfall still encourages players to find creative ways to 'break the game', they acknowledge that Stendhal made it too easy. The nerf included in Patch 1.2.3 aims to bring Stendhal's power more in line with other skills, though it remains a potent single-hit skill with good synergy potential.
Additionally, the patch corrects a bug with Medalum's third Lumina, which was incorrectly doubling all damage in Virtuose Stance rather than just Burn damage.
Clair Obscur: Expedition 33 Patch 1.2.3 Notes
- Fixed Medalum third Lumina doubling all damage in Virtuose Stance instead of doubling only Burn damage.
- Stendhal: Reduced damage by 40%.
Maelle Outfits and Haircuts - Clair Obscur: Expedition 33
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*Clair Obscur: Expedition 33* has emerged as a breakout hit for Sandfall, boasting sales of over 2 million copies. It's noteworthy that the game was released as a day-one title on Game Pass, alongside Bethesda's *Oblivion Remastered*. This dual launch demonstrated that both games could thrive simultaneously in the market.
The success of *Clair Obscur: Expedition 33* has even garnered praise from French President Macron for the development team. For those planning to dive into the game, be sure to check out our essential tips and insights.
Clair Obscur: Expedition 33 Update 1.2.3 Patch Notes
Steam Deck
- Fixed backgrounds of various menus not displaying properly on the Steam Deck.
Various Ultrawide Fixes
- Gameplay no longer becomes zoomed after a cutscene occurs in ultrawide resolutions.
- The Options menu image will no longer be stretched in ultrawide resolutions.
- Combat UI now adapts correctly to ultrawide resolutions.
- Game will no longer minimize upon changing settings in ultrawide resolution.
- Cutscenes won’t letterbox in 32:9 aspect ratio.
- Title screen now displays fullscreen when the game is launched in ultrawide resolution.
Mouse and Keyboard
- UI button prompts in Expedition Menu are now visible and fully able to be triggered with Keyboard.
- Mouse buttons do not become unresponsive after first use.
- With mouse cursor on screen, using 'WSAD' or directional arrows to navigate in UI or trigger any other functionality will no longer hide the cursor instead of doing the intended action.
- Left Mouse-button click will no longer block the player from using Keyboard to navigate menus.
- Mouse input is not lost after the first Jump counter attack if it is pressed only once.
Fixed areas of the world map where you can get stuck:
- Between lanterns scattered on the ground near Stone Wave Cliff portal.
- While walking on the ship wreck near the Forgotten Battlefield level entrance.
- Between lanterns on the ground near Bourgeon encounter next to Stone Wave Cliffs level.
- Between two small rocks located between Spring Meadows and Abbest Cave.
- Between vases and corals when jumping from rooftopps.
- Between various rocks.
- In ruins behind Flying Manor level entrance.
- Near the bridge between Flying Waters and Spring Meadows.
- In the rocks on the World Map, near Flying Waters.
- Next to hardened land, close to the Flying Waters location exit.
Fixed situations where Esquie specifically would get stuck:
- When taking off from paint bridges, making him fall through the bridge and restrict movement.
- When flying into bottom parts of levitating structures near Visages.
- Near the Flying Waters entrance level.
- Near a giant hammer when traversing close to Blades' Graveyard level.
Weapon and skill fixes and tuning:
- Fixed Lithelim attribute scaling not working at high level. Reduced initial Vitality scaling from A to C (will still end at S at max level). Added Luck scaling starting at D.
- Fixed Blizzon attribute scaling not working at high level. Reduced initial Luck scaling from B to C (will still end at S at max level). Added Defense scaling starting at D.
- Fixed Medalum third Lumina doubling all damage in Virtuose Stance instead of doubling only Burn damage.
- Stendhal: Reduced damage by 40%.
Other fixes
- Boss encounter in Stone Wave Cliffs can now be finished on NG+.
- You will no longer be blocked by the Journal UI window after opening the first Journal in the Spring Meadows.
- Fixed being unable to shoot in Free aim while exploring levels due to worn triggers.
- Lune and Monoco no longer spawn in the same place during the end of their Level 6 relationship quests if they are completed without going to camp.
- If at camp you pick “remember the objective”, then quickly choose to "go to sleep" and immediately after press "leave", the screen no longer goes black.
- You can no longer trigger the "Discovering the truth" cutscene in Old Lumière a second time in a row, splitting the party forever with only Verso and Maelle in it.
- Update to rolling credits.


