Mountaintop Studios, the developer behind the tactical FPS game Spectre Divide, has announced the game's closure due to unmet expectations and insufficient revenue. Read on to learn more about the CEO's statement and the reasons behind the shutdown.
Spectre Divide Will Go Offline in 30 Days
Season 1 and Console Launch Did Not Meet Expectations
Tactical FPS Spectre Divide is set to shut down just six months after its launch, as its Season 1: Flashpoint and console release failed to meet the company's targets. On March 13, Spectre Divide's official Twitter (X) account shared a message with their community, explaining the current situation.
Mountaintop Studios CEO Nate Mitchell stated, "It's been two weeks since we launched Spectre Divide Season 1: Flashpoint. We're incredibly grateful for the positivity and support you've shown over that short time. Unfortunately, the Season 1 launch hasn't achieved the level of success we needed to sustain the game and keep Mountaintop afloat."
The game saw an initial surge of over 400,000 players and a peak concurrent player count of around 10,000 across all platforms within the first week. However, the numbers dwindled over time, leaving the studio unable to generate enough active players and revenue to continue operations.
The Verge reported in December 2024 that Mountaintop Studios was struggling financially, and the console launch and Season 1 were seen as the last hope to save the game. Spectre Divide Game Director Lee Horn noted that despite marketing efforts, server issues at launch hampered the game's momentum. Mitchell added, "If they aren’t into season one the way we hope they are, we’ll have to take a hard look at if we should keep going on as we are, or if players are telling us this isn’t what we want."
Spectre Divide is expected to go offline within 30 days, with the studio planning to disable new purchases and issue refunds for money spent since the Season 1 relaunch. More details on this process will be announced soon.
Spectre Divide Shutting Down Despite Raising $30 Million Last Year
The closure announcement came as a surprise to many, especially since Mountaintop Studios raised $30 million in funding last year. The studio shared on LinkedIn in 2024 that the investment came from top industry investors such as Anthos Capital, RX3 Growth Partners, A16Z GAMES, and various angel investors.
Despite this significant funding, Mitchell explained, "We pursued every avenue to keep going, including finding a publisher, additional investment, and/or an acquisition. In the end, we weren’t able to make it work. The industry is in a tough spot right now."
He further elaborated, "We wanted to deliver something innovative and original in a crowded genre that would bring friends together around unforgettable moments. We shook up the format, created a fresh art style and universe, and partnered with some of our heroes. All of us knew from the beginning that the odds were against us, but that’s what we signed up for. It was never a surefire bet. We did it anyway."
Spectre Divide joins the growing list of live-service games that have failed to sustain themselves, alongside titles like Multiversus, Babylon’s Fall, Concord, and cancelled projects such as The Last of Us Online and the reported God of War live-service game.
Mountaintop Studios Closing Within The Week
Mitchell confirmed that Mountaintop Studios will close its doors by the end of the week, as the studio has exhausted its remaining capital. He stated, "Since the PC launch, we stretched our remaining capital as far as we could, but at this point, we’re out of funding to support the game. This means Mountaintop will be closing its doors at the end of this week."