EA Motive and SEED are set to unveil their groundbreaking work on "Texture Sets" at the upcoming Game Developers Conference, showcasing how these innovations will enhance games like Dead Space and Iron Man. This cutting-edge technique merges related texture sets into a unified resource, streamlining processing and enabling the creation of new, dynamic textures. Leading this discussion will be Martin Palko, EA's lead technical artist, who will delve into the intricacies of texture and graphic creation.
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The demonstration at GDC might offer fans a long-awaited glimpse into actual gameplay or detailed insights into the Iron Man game, which was announced back in 2022. The lack of updates since then has sparked rumors of its potential cancellation. However, EA Motive's presence at the conference dispels these concerns, confirming active development. The conference is scheduled from March 17 to 21, 2025.
Details about the Iron Man game remain scarce, but it's confirmed to be a single-player experience with RPG elements and an open world, developed on Unreal Engine 5. Fans can also expect the integration of the flight system from Anthem, a feature EA Motive has previously refined.