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Helldivers 2 categorizes armor into light, medium, and heavy types, each impacting mobility and defense. However, the real game-changer lies in the armor passives—powerful perks significantly altering gameplay.
Navigating Helldivers 2's diverse range of armor passives is crucial for survival. This updated tier list analyzes the best passives, guiding your choices for optimal mission performance. Don't jump into your Hellpod unprepared!
All Armor Passives & What They Do in Helldivers 2
Currently, Helldivers 2 boasts 14 armor passives, each shaping your playstyle and combat effectiveness. From damage mitigation to enhanced scouting, the right passive is key. Remember, in Helldivers 2, these passives are tied to your body armor; helmets and capes remain standard issue. This comprehensive list details each passive, empowering you to adapt to diverse mission challenges and build effective loadouts.
Armor Passive | Description |
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Acclimated | 50% resistance to acid, electrical, fire, and gas damage. |
Advanced Filtration | 80% resistance to gas damage. |
Democracy Protects | 50% chance to survive lethal attacks (like headshots); prevents chest injuries (internal bleeding). |
Electrical Conduit | 95% resistance to lightning arc damage. |
Engineering Kit | +2 grenade capacity; 30% recoil reduction while crouching or prone. |
Extra Padding | +50 armor rating. |
Fortified | 50% resistance to explosive damage; 30% recoil reduction while crouching or prone. |
Inflammable | 75% resistance to fire damage. |
Med-Kit | +2 stim capacity; +2 seconds stim duration. |
Peak Physique | 100% increased melee damage; improved weapon handling (reduced drag). |
Scout | 30% reduced enemy detection range; map markers generate radar scans. |
Servo-Assisted | 30% increased throwing range; 50% additional limb health. |
Siege-Ready | 30% increased primary weapon reload speed; 30% increased primary weapon ammo capacity. |
Unflinching | 95% reduced recoil flinching. |
Armor Passive Tier List in Helldivers 2
This tier list reflects Helldivers 2 version 1.002.003, ranking passives based on overall value, utility, and effectiveness across various missions and enemy types.
Tier | Armor Passive | Why? |
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S Tier | Engineering Kit | Extra grenades are invaluable for closing bug holes, destroying fabricators/warp ships, and maximizing damage output. |
Med-Kit | Increased stim capacity and duration drastically improves survivability, especially with Experimental Infusion. |
Siege-Ready | Significantly improved ammo and reload speed are game-changing, especially against large enemy groups. |
A Tier | Democracy Protects | Provides a significant survival boost, particularly in early game, mitigating lethal damage. |
Extra Padding | A reliable choice for increased overall damage resistance. |
Fortified | Extremely useful generally, and crucial against Automatons, offering protection from explosives and enhancing weapon effectiveness. |
Servo-Assisted | Highly effective against Terminids, providing increased throwing range and limb health. |
B Tier | Peak Physique | Useful for melee combat, but less valuable given the general avoidance of close-quarters combat. |
Inflammable | Ideal for fire-based builds and situations with fire-based hazards. |
Scout | Useful for revealing enemy positions, but could benefit from additional functionality. |
C Tier | Acclimated | Situational; rarely will you encounter all four damage types in a single mission. |
Advanced Filtration | Only beneficial for gas-focused builds, and even then, the overall impact is limited. |
Electrical Conduit | Primarily useful against the Illuminate, but other options often provide greater benefit. |
Unflinching | Minimal impact on combat effectiveness. |