Menguasai Binaan Assassin Gloomstalker di Baldur's Gate 3
Panduan ini membincangkan tentang mencipta watak berbilang kelas Gloomstalker Assassin yang kuat di Baldur's Gate 3, gabungan hebat antara kehebatan pertempuran jarak jauh dan jarak dekat. Binaan ini mengutamakan kerosakan fizikal dan fleksibiliti, cemerlang dalam diam-diam dan mematikan.
Sinergi antara subkelas Ranger's Gloomstalker dan Rogue's Assassin adalah luar biasa. Kedua-dua kelas sangat bergantung pada Ketangkasan untuk kebolehan teras dan berkongsi kemahiran utama seperti Stealth, mengunci kunci dan melucutkan senjata, menjadikannya ideal untuk peranan parti yang pelbagai rupa. Renjer menyumbang kemahiran senjata dan mantera sokongan, manakala Rogues membawa keupayaan huru-hara yang dahsyat. Keupayaan senyap gabungan mereka benar-benar mengagumkan.
Dikemas kini pada 24 Disember 2024, oleh Kristy Ambrose: Walaupun Larian Studios telah mengesahkan tiada DLC atau sekuel untuk BG3, Patch 8 (2025) memperkenalkan subkelas baharu, membuka kemungkinan menarik untuk binaan watak. Untuk kombinasi Ranger/Rogue, Ketangkasan kekal penting, bersama-sama Kebijaksanaan untuk penyiaran ejaan Ranger. Pertimbangan yang teliti terhadap Latar Belakang, Prestasi, senjata dan Gear adalah penting.
Melepaskan Siluman Savage: Pembunuh Suram
Gabungan maut ini menggabungkan pemburu yang berdedikasi dan pembunuh ganas, mewujudkan survivalist dan askar upahan yang keras. Gloomstalker Assassin memberikan kerosakan fizikal yang ketara, sama-sama berkesan dalam kedua-dua pertempuran jarak dekat dan jarak jauh. Pilihan pemain berkenaan kemahiran, kebolehan dan peralatan menentukan julat tempur pilihan watak.
Kemahiran yang dikongsi seperti Stealth, Sleight of Hand, dan kecekapan Ketangkasan mengukuhkan kesesuaian semula jadi binaan berbilang kelas ini. Kemasukan mantra sokongan Ranger dan potensi Cantrip (bergantung pada pilihan kaum) menambahkan lapisan kepelbagaian taktikal.
Keutamaan Skor Kebolehan: Ketangkasan dan Kebijaksanaan
Kedua-dua Renjer dan Penyangak mengutamakan Ketangkasan untuk Kemahiran Sleight of Hand, Stealth dan senjata. Walau bagaimanapun, ejaan Renjer menggunakan Kebijaksanaan.
|
Subrace | Abilities |
---|---|---|
Drow | Lloth-Sworn | Superior Darkvision, Drow Weapon Training, Fey Ancestry, spells like Faerie Fire and Darkness. |
Seldarine | Superior Darkvision, Drow Weapon Training, Fey Ancestry, spells like Faerie Fire and Darkness. | |
Elf | Wood Elf | Improved Stealth, increased movement speed, Elven Weapon Training, Darkvision, Fey Ancestry. |
Half-Elf | Drow Half-Elf | Drow and human advantages, weapon/armor proficiency, Civil Militia ability. |
Wood Half-Elf | Elven Weapon Training, Civil Militia. | |
Human | na | Civil Militia Feat, increased movement speed and carrying capacity. |
Githyanki | na | Increased movement speed, spells like Enhanced Leap and Misty Step, Martial Prodigy (medium armor proficiency). |
Halfling | Lightfoot | Brave, Halfling Luck, advantage on Stealth checks. |
Gnome | Forest | Speak with Animals, improved Stealth. |
Deep | Superior Darkvision, Stone Camouflage (advantage on Stealth checks). |
penting untuk pemeriksaan spellcasting dan persepsi ranger.
Race | Subrace | Abilities |
---|---|---|
Drow | Lloth-Sworn | Superior Darkvision, Drow Weapon Training, Fey Ancestry, spells like Faerie Fire and Darkness. |
Seldarine | Superior Darkvision, Drow Weapon Training, Fey Ancestry, spells like Faerie Fire and Darkness. | |
Elf | Wood Elf | Improved Stealth, increased movement speed, Elven Weapon Training, Darkvision, Fey Ancestry. |
Half-Elf | Drow Half-Elf | Drow and human advantages, weapon/armor proficiency, Civil Militia ability. |
Wood Half-Elf | Elven Weapon Training, Civil Militia. | |
Human | na | Civil Militia Feat, increased movement speed and carrying capacity. |
Githyanki | na | Increased movement speed, spells like Enhanced Leap and Misty Step, Martial Prodigy (medium armor proficiency). |
Halfling | Lightfoot | Brave, Halfling Luck, advantage on Stealth checks. |
Gnome | Forest | Speak with Animals, improved Stealth. |
Deep | Superior Darkvision, Stone Camouflage (advantage on Stealth checks). |
Latar Belakang: Membentuk Kisah Anda
Background | Skill(s) | Description |
---|---|---|
Outlander | Athletics, Survival | Raised in isolation, experienced in wilderness travel. |
Charlatan | Deception, Sleight of Hand | Skilled in deception and trickery. |
Soldier | Athletics, Intimidation | Disciplined, experienced in combat. |
Folk Hero | Animal Handling, Survival | A hero of the people, skilled in wilderness survival. |
Urchin | Sleight of Hand, Stealth | Skilled in stealth and thievery from a young age. |
Criminal | Deception, Stealth | Experienced in criminal activities and stealth. |
Kecemerlangan: Memperhalus Watak Anda
Dua belas tahap membenarkan enam Feat. Pertimbangkan keseimbangan tahap Renjer dan Rogue (mis., 10 Renjer/3 Rogue).
Feat | Description |
---|---|
Ability Score Improvement | Increase one Ability Score by 2 or two by 1. |
Alert | Prevents Surprised condition, +5 bonus to Initiative. |
Athlete | Dexterity/Strength +1, faster recovery from Prone, increased Jump distance. |
Crossbow Expert | Removes Disadvantage for melee attacks, doubles Gaping Wounds duration. |
Dual Wielder | Use two weapons (non-heavy), +1 to AC. |
Magic Initiate: Cleric | Access to Cleric spells. |
Mobile | Increased movement speed, unaffected by Difficult Terrain when Dashing, avoids Attacks of Opportunity. |
Resilient | Increase one Ability Score by one and gain Proficiency in that Ability's Saving Throws. |
Spell Sniper | Enhanced ranged spellcasting. |
Cadangan gear: Mengoptimumkan peralatan anda
- sarung tangan Nimblefinger: 2 Ketangkasan untuk separuh/gnomes.
- Helmet of Autonomi: Kemahiran dalam Buang Penjimatan Kebijaksanaan.
- Shortfire Darkfire: rintangan api dan sejuk, tergesa -gesa (sekali setiap rehat panjang).
- Acrobat Shoes: Bonus untuk menjimatkan ketangkasan dan akrobatik.
- kain anggun: 2 ketangkasan, keupayaan rahmat kucing.