Game Science's explanation for Black Myth: Wukong's absence on Xbox Series S—the console's limited 8GB usable RAM—has been met with considerable player skepticism. The studio's president, Yokar-Feng Ji, cited the difficulty of optimizing for such constrained resources, requiring extensive expertise.
However, this explanation has sparked considerable debate. Many gamers are questioning the timing of this revelation, given the game's 2020 announcement (concurrent with the Series S launch) and the recent Xbox release date announcement at TGA 2023. Skepticism is fueled by successful Series S ports of graphically demanding titles, leading some to speculate about a potential exclusivity deal with Sony or accusations of developer complacency.
Player comments highlight this disbelief: Many cite the successful Series S optimization of games like Indiana Jones, Starfield, and Hellblade 2 as evidence contradicting Game Science's claims. Accusations of using a subpar graphics engine and general developer laziness are prevalent.
The lack of a definitive answer regarding a potential Xbox Series X|S release further fuels the controversy. The situation remains unresolved, leaving many gamers unconvinced by Game Science's explanation.