In the spine-tingling world of *Phasmophobia*, Cursed Possessions like Tarot Cards offer thrilling risks and rewards during your ghost-hunting adventures. If you're unsure about how to navigate their mysterious powers, let this guide illuminate your path on using Tarot Cards effectively.
How to Use Tarot Cards in Phasmophobia
Tarot Cards rank among the most daring Cursed Possessions in *Phasmophobia*, yet they can deliver some of the most potent advantages if luck is on your side. Should you stumble upon them during your contract, it's wise to utilize them in a secure spot on the map, perhaps near a hiding place or close to the entrance. This precaution is crucial, especially if you draw a hazardous card like Death, giving you a fighting chance to flee.
Each card you draw from the deck possesses a unique ability that activates instantly upon use. However, be prepared for the occasional draw of The Fool—a card that mimics another before dissipating harmlessly. You have the opportunity to draw up to 10 cards from the deck without impacting your sanity, and you might even encounter duplicates, each exerting the same effect.
The deck contains 10 distinct cards, each with its own potential impact:
Tarot Card | Effect | Draw Chance |
---|---|---|
The Tower | Doubles ghost activity for 20 seconds | 20% |
The Wheel of Fortune | The user gains 25% sanity if the card burns green; loses 25% sanity if the card burns red | 20% |
The Hermit | Forces the ghost back into its favorite room and traps it inside for 1 minute (cannot override hunts or events) | 10% |
The Sun | Fully restores the user’s sanity to 100% | 5% |
The Moon | Completely drains the user’s sanity to 0% | 5% |
The Fool | Mimics another card before turning into The Fool; burns away and no effects happen | 17% |
The Devil | Triggers a ghost event by the player nearest to the ghost, not necessarily the user | 10% |
Death | Triggers a Cursed Hunt (20 seconds longer than normal hunt); drawing any more cards during | 10% |
The High Priestess | Immediately revives a dead party member | 2% |
The Hanged Man | Immediately kills the user | 1% |
What are Cursed Objects (Possessions) in Phasmophobia?
Cursed Possessions, often referred to as "Cursed Objects," are intriguing items in *Phasmophobia* that randomly appear on any contract map, influenced by the difficulty settings or if you're tackling Challenge Mode.
Unlike your standard loadout equipment, which is designed to safely locate the ghost and gather evidence of its activity, Cursed Objects serve as high-risk shortcuts. They offer the ability to manipulate the ghost's behavior in various ways, but at a significantly higher risk to your character.
The decision to engage with these items rests with you and your team. There's no penalty for steering clear, nor is there a direct reward for using them. Per contract, only one Cursed Possession will spawn (unless adjusted in Custom settings), and each type has a fixed location. For instance, the Voodoo Doll is consistently found in the Garage at 6 Tanglewood Drive.
The game features a total of seven different Cursed Objects:
- Haunted Mirror
- Voodoo Doll
- Music Box
- Tarot Cards
- Ouija Board
- Monkey Paw
- Summoning Circle
This wraps up your guide on how to wield Tarot Cards in *Phasmophobia*. For the latest updates, guides, and insights on all achievements and trophies in *Phasmophobia* and how to unlock them, make sure to check out The Escapist.