Behind the Scenes of The Witcher 3: How CDPR Overcame Open-World Narrative Challenges

Author: Chloe Mar 21,2025

In a recent interview, former lead quest designer of The Witcher 3, Mateusz Tomaszkiewicz, revealed CD Projekt Red's initial hesitation about successfully integrating a grand narrative within an open-world structure.

Behind the Scenes of The Witcher 3 How CDPR Overcame OpenWorld Narrative ChallengesImage: steamcommunity.com

"Few games have dared to attempt what we did: blending expansive storytelling techniques, usually reserved for linear RPGs with corridor-like structures, such as The Witcher 2, and adapting them to fit an open-world experience," said Mateusz Tomaszkiewicz.

CD Projekt Red initially worried that the game's ambitious story might conflict with the open-world design. However, the team pressed forward, resulting in The Witcher 3, one of the most acclaimed RPGs ever created. Tomaszkiewicz now leads the team at Rebel Wolves, currently developing The Blood of Dawnwalker. Set in an alternate medieval Eastern Europe with dark fantasy elements, vampires are central to this game's narrative.

The Blood of Dawnwalker is in development for PC, PlayStation 5, and Xbox Series X|S. While an official release date remains unannounced, a gameplay reveal is expected this summer.