Squad Busters nets 40 million installs in first thirty days, and $24m in net revenue

Author: Owen Jan 23,2025

Supercell's Squad Busters: A Solid Start, But Falling Short of Expectations

Supercell's new MOBA RTS, Squad Busters, has achieved 40 million installs and $24 million in net revenue within its first month. This success is particularly strong in the US, followed by Indonesia, Brazil, Turkey, and South Korea.

However, these figures pale in comparison to Supercell's previous hits. Brawl Stars generated $43 million in its first month in 2018, while Clash Royale amassed over $115 million in its initial 30 days back in 2016. Furthermore, Squad Busters' install rate has significantly declined since its peak of 30 million in the first week, falling below five million by the end of the month. Spending has also been consistently decreasing since launch.

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Supercell Fatigue?

The diminishing returns for Squad Busters, despite Supercell's apparent investment, raise questions. Consider Honkai Star Rail's impressive $190 million first-month revenue – a stark contrast to Squad Busters' performance.

While Squad Busters is a well-made game, its similarity to Supercell's existing titles might indicate a potential market saturation. The possibility of "Supercell fatigue" among mobile gamers is certainly a factor to consider. Only time will tell how Squad Busters fares in the long run.

For more information on other successful mobile games released this year, check out our list of the best mobile games of 2024 (so far)! You can also explore our comprehensive list of the most anticipated mobile games of the year.