The debate about the vitality of big single-player games has resurfaced, and this time, Swen Vincke, CEO of Larian Studios and mastermind behind the critically acclaimed single-player game Baldur's Gate 3, has shared his definitive stance on the matter. In a recent post on X/Twitter, Vincke pointed out, "It's that time of the year again when big single-player games are declared dead." His counterargument is succinct yet powerful: "Use your imagination. They're not. They just have to be good."
Vincke's perspective carries significant weight, given Larian's track record. The studio has built its reputation through a series of exceptional CRPGs, starting with Divinity: Original Sin and Divinity: Original Sin 2, culminating in the monumental success of Baldur's Gate 3. His insights, whether shared on stages like The Game Awards or through social media, consistently highlight the passion and respect for both developers and players, emphasizing the importance of quality in gaming.
The year 2025 has already seen a major single-player success with Warhorse Studios' Kingdom Come: Deliverance 2, and with many months still ahead, there's ample opportunity for other single-player titles to shine. Meanwhile, Larian has chosen to step away from Baldur's Gate 3 and the Dungeons & Dragons universe to develop a new intellectual property. At the Game Developers Conference this year, Dan Ayoub, SVP of digital games at Hasbro, hinted that fans might soon learn more about the future of the Baldur's Gate series.