Sucker Punch Productions aims to address criticisms leveled at Ghost of Tsushima by crafting a less repetitive experience in its sequel, Ghost of Yotei. The 2020 title, while critically acclaimed, faced significant backlash regarding its open-world gameplay.
Ghost of Yotei Prioritizes Exploration and Variety
Repetitive Gameplay: A Major Criticism of Ghost of Tsushima
In a recent New York Times interview, Sony and Sucker Punch shed light on Ghost of Yotei, highlighting its new protagonist, Atsu, and a key focus on avoiding the repetitive gameplay that plagued its predecessor. Creative director Jason Connell stated, "One challenge with open-world games is repetitive tasks. We aimed to counter this and offer unique experiences." He also confirmed the inclusion of firearms alongside the katana, expanding combat options.
Despite a respectable 83/100 Metacritic score, Ghost of Tsushima received harsh criticism for its repetitive gameplay. Reviews on Metacritic highlighted the game's similarity to Assassin's Creed, suggesting a smaller scope or more linear structure would have improved the experience.
Player feedback echoed these sentiments, with many citing repetitive enemy encounters and gameplay loops. The game's stunning visuals and setting were often praised, but the repetitive nature ultimately detracted from the overall experience.
Sucker Punch is actively working to avoid repeating these mistakes in Ghost of Yotei. The developers emphasized maintaining the series' signature cinematic presentation while enhancing gameplay variety. Creative director Nate Fox stated, "When developing the sequel, our first question was, ‘What defines a Ghost game?’ It's about immersing players in the beauty and romance of feudal Japan."
Revealed at September 2024's State of Play, *Ghost of Yotei* is slated for a 2025 PS5 release. The game promises players the "freedom to explore" Mount Yotei at their own pace, according to Sucker Punch Sr. Communications Manager Andrew Goldfarb's PlayStation blog post.