Monster Hunter Wilds Dev Capcom Is Trying to Tame Beastly PC Requirements

Author: Lucas Feb 26,2025

As Monster Hunter Wilds' February 28th launch approaches, Capcom is actively investigating ways to reduce the game's recommended GPU requirements. This follows feedback from the community.

The official German Monster Hunter X/Twitter account confirmed this, adding that Capcom is also exploring the development of a dedicated PC benchmarking tool.

Currently, the recommended specs for 30 FPS at 1080p include an Nvidia GTX 1660 Super or AMD Radeon RX 5600 XT, requiring a 720p internal resolution and upscaling via DLSS or FSR at the lowest graphics settings.

For 60 FPS at 1080p with upscaling and frame generation technologies, Capcom suggests an RTX 2070 Super, RTX 4060, or AMD RX 6700 XT. However, only the RTX 4060 natively supports Nvidia Frame Generation; the others rely on FSR 3, which exhibited ghosting issues in the previous beta, as noted by Digital Foundry. Digital Foundry also highlighted that aiming for 60 FPS with frame generation in third-person games isn't optimal, suggesting a 40 FPS baseline for better responsiveness.

The open beta revealed performance struggles for players with lower-end hardware, even mid-range cards like the RTX 3060 experienced issues, including a low-level of detail (LOD) bug affecting texture loading.

Monster Hunter Wilds utilizes Capcom's RE Engine, previously seen in titles like Resident Evil 7, Devil May Cry 5, Monster Hunter Rise, and Street Fighter 6. While generally praised for its performance, the engine has faced challenges in larger open-world games with numerous NPCs and enemies, as seen with Dragon's Dogma 2. This raises concerns about Monster Hunter Wilds' PC performance. Capcom's efforts to lower GPU requirements are therefore crucial for the game's success on PC.